The should be placed in hyperspin-folder\\Media\Images\Wheel.įor our example this is C:\Hyperspin\Media\MAME\Images\Wheel\galaga.pngĪdvanced themes with boxart, cartidges, etc The wheel images are usually included in the theme zip. To have an image instead of just text on the wheels you can add a wheel image. For our example it should be C:\Hyperspin\Media\MAME\Video\galaga.flv
#Hyperspin tutorial 2018 movie
The image or movie should be stored in hyperspin-folder\Media\\Video. For our example this should beĬ:\Hyperspin\Media\MAME\Themes\galaga.zipīesides a theme you can add an in-game image or in-game movie. It should bestored in hyperspin-folder\Media\\Themes. The fun part is to add individual themes per game.Ī theme should be named exactly like the game name zo galaga.zip for the above example. Hyperspin comes with default system and game themes for various systems. After exiting the emulator you return in Hyperspin. If you launch Hyperspin, select the MAME wheel, select a game and hit the start button (which can be configured in HyperHQ like all other buttons, commonly Player 1īutton 1 is used for this) and the emulator is launched with the selected game.
#Hyperspin tutorial 2018 zip
The name element is passed as parameter when executing the emulator and should be exactly the same as the game zip file. The data is used to show the game information in Hyperspin. You can edit these files with any text editor like NotePad. Example: C:\Hyperspin\Databases\MAME\MAME.xml The database, an XML file, is stored in hyperspin-folder\Databases\\.xml. You can configure which wheels you want and which emulator to launch for each wheel in HyperHQ.Įvery wheel has a database of games to show in the wheel. A system menu consists of a spinning wheel with games. Hyperspin has a single menu per emulator (called system). If there is enough interest I could clean it up and complete it with some screenshots: I once wrote a small "getting started with Hyperspin" for somebody. Although this tutorial is very detailed I think you should start with the basics of Hyperspin before touching HyperLaunch (which is way more complex than Hyperspin) or HyperSync.